Buildbox also offers options for integrating additional SDKs if needed. Image via Stencyl"Then it is as simple as dragging out a block," says Colin Lane, who has enjoyed iOS features and millions of downloads with simple games like Dunkers and Epic Flail.?Most of the popular ad networks are fully baked into the engine," says Kevin Wolstenholme, who used Buildbox to build arcade puzzler 99 Moons ? Space Missions, which was featured on the App Store. Can codeless tools ever make games as flexible and complex as standard programming platforms? And can codeless development do any better at solving today's Herculean challenges of mobile game marketing and monetization? Color Switch was made in Buildbox without writing a single line of code, in one week and by a guy who admits he's not a real programmer.But more seasoned developers are often hesitant about codeless development. Buildbox has helped over 40 games break into the top 100 charts, while Stencyl, which also allows PC and web exports, has seen dozens of games reach success on multiple platforms.The standout example of codeless development success in 2016 is Color Switch, a simple casual game that has netted over 75 million downloads. Buildbox and Stencyl?two of the simplest and most successful codeless tools, allow game designers, artists and others (even programmers) to visually lay out behaviors for game characters and objects that would normally require coding. The promise of codeless development is in the name: no coding.
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